UnityEditor.LightingEditor.ShowAmbientField C# (CSharp) Method

ShowAmbientField() private static method

private static ShowAmbientField ( ) : bool
return bool
        private static bool ShowAmbientField()
        {
            return (Lightmapping.realtimeGI || Lightmapping.bakedGI);
        }

Usage Example

 public virtual void OnEnable()
 {
     this.m_Sun                         = this.serializedObject.FindProperty("m_Sun");
     this.m_AmbientMode                 = this.serializedObject.FindProperty("m_AmbientMode");
     this.m_AmbientSkyColor             = this.serializedObject.FindProperty("m_AmbientSkyColor");
     this.m_AmbientEquatorColor         = this.serializedObject.FindProperty("m_AmbientEquatorColor");
     this.m_AmbientGroundColor          = this.serializedObject.FindProperty("m_AmbientGroundColor");
     this.m_AmbientIntensity            = this.serializedObject.FindProperty("m_AmbientIntensity");
     this.m_ReflectionIntensity         = this.serializedObject.FindProperty("m_ReflectionIntensity");
     this.m_ReflectionBounces           = this.serializedObject.FindProperty("m_ReflectionBounces");
     this.m_SkyboxMaterial              = this.serializedObject.FindProperty("m_SkyboxMaterial");
     this.m_DefaultReflectionMode       = this.serializedObject.FindProperty("m_DefaultReflectionMode");
     this.m_DefaultReflectionResolution = this.serializedObject.FindProperty("m_DefaultReflectionResolution");
     this.m_CustomReflection            = this.serializedObject.FindProperty("m_CustomReflection");
     this.m_lightmapSettings            = new SerializedObject(LightmapEditorSettings.GetLightmapSettings());
     this.m_EnvironmentLightingMode     = this.m_lightmapSettings.FindProperty("m_GISettings.m_EnvironmentLightingMode");
     this.m_ReflectionCompression       = this.m_lightmapSettings.FindProperty("m_LightmapEditorSettings.m_ReflectionCompression");
     this.m_ShowEditor                  = SessionState.GetBool("ShowLightingEditor", true);
     this.m_ShowAmbientBakeMode.target  = LightingEditor.ShowAmbientField();
 }
All Usage Examples Of UnityEditor.LightingEditor::ShowAmbientField