UnityEditor.LightProbesInspector.OnInspectorGUI C# (CSharp) Method

OnInspectorGUI() public method

public OnInspectorGUI ( ) : void
return void
        public override void OnInspectorGUI()
        {
            GUILayout.BeginVertical(EditorStyles.helpBox, new GUILayoutOption[0]);
            LightProbes target = base.target as LightProbes;
            GUIStyle wordWrappedMiniLabel = EditorStyles.wordWrappedMiniLabel;
            GUILayout.Label("Light probe count: " + target.count, wordWrappedMiniLabel, new GUILayoutOption[0]);
            GUILayout.Label("Cell count: " + target.cellCount, wordWrappedMiniLabel, new GUILayoutOption[0]);
            GUILayout.EndVertical();
        }
    }
LightProbesInspector