UnityEditor.LightProbeProxyVolumeEditor.OnEnable C# (CSharp) Method

OnEnable() public method

public OnEnable ( ) : void
return void
        public void OnEnable()
        {
            this.m_ResolutionX = base.serializedObject.FindProperty("m_ResolutionX");
            this.m_ResolutionY = base.serializedObject.FindProperty("m_ResolutionY");
            this.m_ResolutionZ = base.serializedObject.FindProperty("m_ResolutionZ");
            this.m_BoundingBoxSize = base.serializedObject.FindProperty("m_BoundingBoxSize");
            this.m_BoundingBoxOrigin = base.serializedObject.FindProperty("m_BoundingBoxOrigin");
            this.m_BoundingBoxMode = base.serializedObject.FindProperty("m_BoundingBoxMode");
            this.m_ResolutionMode = base.serializedObject.FindProperty("m_ResolutionMode");
            this.m_ResolutionProbesPerUnit = base.serializedObject.FindProperty("m_ResolutionProbesPerUnit");
            this.m_ProbePositionMode = base.serializedObject.FindProperty("m_ProbePositionMode");
            this.m_RefreshMode = base.serializedObject.FindProperty("m_RefreshMode");
            this.m_BoxEditor.OnEnable();
            this.m_BoxEditor.SetAlwaysDisplayHandles(true);
            this.m_BoxEditor.allowNegativeSize = false;
            this.UpdateShowOptions(true);
        }