UnityEditor.LightEditor.OnEnable C# (CSharp) Method

OnEnable() private method

private OnEnable ( ) : void
return void
        private void OnEnable()
        {
            this.m_Type = base.serializedObject.FindProperty("m_Type");
            this.m_Range = base.serializedObject.FindProperty("m_Range");
            this.m_SpotAngle = base.serializedObject.FindProperty("m_SpotAngle");
            this.m_CookieSize = base.serializedObject.FindProperty("m_CookieSize");
            this.m_Color = base.serializedObject.FindProperty("m_Color");
            this.m_Intensity = base.serializedObject.FindProperty("m_Intensity");
            this.m_BounceIntensity = base.serializedObject.FindProperty("m_BounceIntensity");
            this.m_Cookie = base.serializedObject.FindProperty("m_Cookie");
            this.m_ShadowsType = base.serializedObject.FindProperty("m_Shadows.m_Type");
            this.m_ShadowsStrength = base.serializedObject.FindProperty("m_Shadows.m_Strength");
            this.m_ShadowsResolution = base.serializedObject.FindProperty("m_Shadows.m_Resolution");
            this.m_ShadowsBias = base.serializedObject.FindProperty("m_Shadows.m_Bias");
            this.m_ShadowsNormalBias = base.serializedObject.FindProperty("m_Shadows.m_NormalBias");
            this.m_ShadowsNearPlane = base.serializedObject.FindProperty("m_Shadows.m_NearPlane");
            this.m_Halo = base.serializedObject.FindProperty("m_DrawHalo");
            this.m_Flare = base.serializedObject.FindProperty("m_Flare");
            this.m_RenderMode = base.serializedObject.FindProperty("m_RenderMode");
            this.m_CullingMask = base.serializedObject.FindProperty("m_CullingMask");
            this.m_Lightmapping = base.serializedObject.FindProperty("m_Lightmapping");
            this.m_AreaSizeX = base.serializedObject.FindProperty("m_AreaSize.x");
            this.m_AreaSizeY = base.serializedObject.FindProperty("m_AreaSize.y");
            this.m_BakedShadowRadius = base.serializedObject.FindProperty("m_ShadowRadius");
            this.m_BakedShadowAngle = base.serializedObject.FindProperty("m_ShadowAngle");
            this.UpdateShowOptions(true);
        }