UnityEditor.LazyTreeViewDataSource.SetExpanded C# (CSharp) Method

SetExpanded() public method

public SetExpanded ( int id, bool expand ) : bool
id int
expand bool
return bool
        public override bool SetExpanded(int id, bool expand)
        {
            if (base.SetExpanded(id, expand))
            {
                InternalEditorUtility.expandedProjectWindowItems = base.expandedIDs.ToArray();
                return true;
            }
            return false;
        }