UnityEditor.ImportRawHeightmap.OnWizardCreate C# (CSharp) Method

OnWizardCreate() private method

private OnWizardCreate ( ) : void
return void
        internal void OnWizardCreate()
        {
            if (base.m_Terrain == null)
            {
                base.isValid = false;
                base.errorString = "Terrain does not exist";
            }
            if ((this.m_Width > 0x1001) || (this.m_Height > 0x1001))
            {
                base.isValid = false;
                base.errorString = "Heightmaps above 4097x4097 in resolution are not supported";
                Debug.LogError(base.errorString);
            }
            if (File.Exists(this.m_Path) && base.isValid)
            {
                Undo.RegisterCompleteObjectUndo(base.terrainData, "Import Raw heightmap");
                base.terrainData.heightmapResolution = Mathf.Max(this.m_Width, this.m_Height);
                base.terrainData.size = this.m_TerrainSize;
                this.ReadRaw(this.m_Path);
                base.FlushHeightmapModification();
            }
        }