UnityEditor.HostView.OnGUI C# (CSharp) Method

OnGUI() private method

private OnGUI ( ) : void
return void
        private void OnGUI()
        {
            EditorGUIUtility.ResetGUIState();
            base.DoWindowDecorationStart();
            if (this.background == null)
            {
                this.background = "hostview";
                this.background.padding.top = 0;
            }
            GUILayout.BeginVertical(this.background, new GUILayoutOption[0]);
            if (this.actualView != null)
            {
                this.actualView.m_Pos = base.screenPosition;
            }
            this.Invoke("OnGUI");
            EditorGUIUtility.ResetGUIState();
            if ((this.m_ActualView.m_FadeoutTime != 0f) && (Event.current.type == EventType.Repaint))
            {
                this.m_ActualView.DrawNotification();
            }
            GUILayout.EndVertical();
            base.DoWindowDecorationEnd();
            EditorGUI.ShowRepaints();
        }