UnityEditor.HandleUtility.SavedCamera.SavedCamera C# (CSharp) Method

SavedCamera() private method

private SavedCamera ( Camera source ) : System
source UnityEngine.Camera
return System
            internal SavedCamera(Camera source)
            {
                this.near = source.nearClipPlane;
                this.far = source.farClipPlane;
                this.pixelRect = source.pixelRect;
                this.pos = source.transform.position;
                this.rot = source.transform.rotation;
                this.clearFlags = source.clearFlags;
                this.cullingMask = source.cullingMask;
                this.fov = source.fieldOfView;
                this.orthographicSize = source.orthographicSize;
                this.isOrtho = source.orthographic;
            }
HandleUtility.SavedCamera