UnityEditor.GraphicsSettingsWindow.TierSettingsEditor.Styles.Styles C# (CSharp) Method

Styles() static private method

static private Styles ( ) : System
return System
                static Styles()
                {
                    int[] numArray1 = new int[3];
                    numArray1[1] = 1;
                    numArray1[2] = 2;
                    shaderQualityValue = numArray1;
                    renderingPathName = new GUIContent[] { new GUIContent("Forward"), new GUIContent("Deferred"), new GUIContent("Legacy Vertex Lit"), new GUIContent("Legacy Deferred (light prepass)") };
                    renderingPathValue = new int[] { 1, 3, 0, 2 };
                    tierName = new GUIContent[] { new GUIContent("Low (Tier1)"), new GUIContent("Medium (Tier 2)"), new GUIContent("High (Tier 3)") };
                    empty = EditorGUIUtility.TextContent("");
                    autoSettings = EditorGUIUtility.TextContent("Use Defaults");
                    cascadedShadowMaps = EditorGUIUtility.TextContent("Cascaded Shadows");
                    standardShaderQuality = EditorGUIUtility.TextContent("Standard Shader Quality");
                    reflectionProbeBoxProjection = EditorGUIUtility.TextContent("Reflection Probes Box Projection");
                    reflectionProbeBlending = EditorGUIUtility.TextContent("Reflection Probes Blending");
                    renderingPath = EditorGUIUtility.TextContent("Rendering Path");
                }
            }
GraphicsSettingsWindow.TierSettingsEditor.Styles