UnityEditor.GraphicsSettingsWindow.ShaderStrippingEditor.OnEnable C# (CSharp) Method

OnEnable() public method

public OnEnable ( ) : void
return void
            public void OnEnable()
            {
                this.m_LightmapStripping = base.serializedObject.FindProperty("m_LightmapStripping");
                this.m_LightmapKeepPlain = base.serializedObject.FindProperty("m_LightmapKeepPlain");
                this.m_LightmapKeepDirCombined = base.serializedObject.FindProperty("m_LightmapKeepDirCombined");
                this.m_LightmapKeepDirSeparate = base.serializedObject.FindProperty("m_LightmapKeepDirSeparate");
                this.m_LightmapKeepDynamicPlain = base.serializedObject.FindProperty("m_LightmapKeepDynamicPlain");
                this.m_LightmapKeepDynamicDirCombined = base.serializedObject.FindProperty("m_LightmapKeepDynamicDirCombined");
                this.m_LightmapKeepDynamicDirSeparate = base.serializedObject.FindProperty("m_LightmapKeepDynamicDirSeparate");
                this.m_FogStripping = base.serializedObject.FindProperty("m_FogStripping");
                this.m_FogKeepLinear = base.serializedObject.FindProperty("m_FogKeepLinear");
                this.m_FogKeepExp = base.serializedObject.FindProperty("m_FogKeepExp");
                this.m_FogKeepExp2 = base.serializedObject.FindProperty("m_FogKeepExp2");
            }
GraphicsSettingsWindow.ShaderStrippingEditor