UnityEditor.GraphicsSettingsWindow.BuiltinShaderSettings.BuiltinShaderSettings C# (CSharp) Method

BuiltinShaderSettings() private method

private BuiltinShaderSettings ( string label, string name, SerializedObject serializedObject ) : System
label string
name string
serializedObject SerializedObject
return System
            internal BuiltinShaderSettings(string label, string name, SerializedObject serializedObject)
            {
                this.m_Mode = serializedObject.FindProperty(name + ".m_Mode");
                this.m_Shader = serializedObject.FindProperty(name + ".m_Shader");
                this.m_Label = EditorGUIUtility.TextContent(label);
            }
GraphicsSettingsWindow.BuiltinShaderSettings