UnityEditor.GradientEditor.GetTime C# (CSharp) Method

GetTime() private method

private GetTime ( float actualTime ) : float
actualTime float
return float
        private float GetTime(float actualTime)
        {
            actualTime = Mathf.Clamp01(actualTime);
            if (this.m_NumSteps > 1)
            {
                float num = 1f / ((float) (this.m_NumSteps - 1));
                return (((float) Mathf.RoundToInt(actualTime / num)) / ((float) (this.m_NumSteps - 1)));
            }
            return actualTime;
        }