private float GetTime(float actualTime)
{
actualTime = Mathf.Clamp01(actualTime);
if (this.m_NumSteps > 1)
{
float num = 1f / ((float) (this.m_NumSteps - 1));
return (((float) Mathf.RoundToInt(actualTime / num)) / ((float) (this.m_NumSteps - 1)));
}
return actualTime;
}