UnityEditor.GenericMenu.CatchMenu C# (CSharp) Method

CatchMenu() private method

private CatchMenu ( object userData, string options, int selected ) : void
userData object
options string
selected int
return void
        private void CatchMenu(object userData, string[] options, int selected)
        {
            MenuItem item = (MenuItem) this.menuItems[selected];
            if (item.func2 != null)
            {
                item.func2(item.userData);
            }
            else if (item.func != null)
            {
                item.func();
            }
        }