UnityEditor.GameView.UpdateZoomAreaAndParent C# (CSharp) Method

UpdateZoomAreaAndParent() private method

private UpdateZoomAreaAndParent ( ) : void
return void
        private void UpdateZoomAreaAndParent()
        {
            bool flag = Mathf.Approximately(this.m_ZoomArea.scale.y, this.m_defaultScale);
            this.ConfigureZoomArea();
            this.m_defaultScale = this.DefaultScaleForTargetInView(this.targetSize, this.viewInWindow.size);
            if (flag)
            {
                this.m_ZoomArea.SetTransform(Vector2.zero, (Vector2) (Vector2.one * this.m_defaultScale));
                this.EnforceZoomAreaConstraints();
            }
            this.CopyDimensionsToParentView();
            this.m_LastWindowPixelSize = (Vector2) (base.position.size * EditorGUIUtility.pixelsPerPoint);
            EditorApplication.SetSceneRepaintDirty();
        }