UnityEditor.GameObjectTreeViewDataSource.SetupChildParentReferencesIfNeeded C# (CSharp) Method

SetupChildParentReferencesIfNeeded() private method

private SetupChildParentReferencesIfNeeded ( ) : void
return void
        internal void SetupChildParentReferencesIfNeeded()
        {
            if (this.m_NeedsChildParentReferenceSetup)
            {
                this.m_NeedsChildParentReferenceSetup = false;
                TreeViewUtility.SetChildParentReferences(this.GetVisibleRows(), base.m_RootItem);
            }
        }