UnityEditor.GameObjectInspector.Styles.Styles C# (CSharp) Method

Styles() public method

public Styles ( ) : System
return System
            public Styles()
            {
                GUIContent[] contentArray1 = new GUIContent[8];
                contentArray1[1] = EditorGUIUtility.TextContent("Prefab");
                contentArray1[2] = EditorGUIUtility.TextContent("Model");
                contentArray1[3] = EditorGUIUtility.TextContent("Prefab");
                contentArray1[4] = EditorGUIUtility.TextContent("Model");
                contentArray1[5] = EditorGUIUtility.TextContent("Missing|The source Prefab or Model has been deleted.");
                contentArray1[6] = EditorGUIUtility.TextContent("Prefab|You have broken the prefab connection. Changes to the prefab will not be applied to this object before you Apply or Revert.");
                contentArray1[7] = EditorGUIUtility.TextContent("Model|You have broken the prefab connection. Changes to the model will not be applied to this object before you Revert.");
                this.goTypeLabel = contentArray1;
                GUIStyle style = "MiniButtonMid";
                this.instanceManagementInfo.padding = style.padding;
                this.instanceManagementInfo.alignment = style.alignment;
                this.layerPopup.margin.right = 0;
                RectOffset padding = this.header.padding;
                padding.bottom -= 3;
            }
        }
GameObjectInspector.Styles