UnityEditor.FlexibleMenuModifyItemUI.Accepted C# (CSharp) Method

Accepted() public method

public Accepted ( ) : void
return void
        public void Accepted()
        {
            if (this.m_AcceptedCallback != null)
            {
                this.m_AcceptedCallback(this.m_Object);
            }
            else
            {
                Debug.LogError("Missing callback. Did you remember to call Init ?");
            }
        }