UnityEditor.ExposablePopupMenu.PopUpMenu.Show C# (CSharp) Method

Show() static private method

static private Show ( Rect activatorRect, List buttonData, ExposablePopupMenu caller ) : void
activatorRect UnityEngine.Rect
buttonData List
caller ExposablePopupMenu
return void
            internal static void Show(Rect activatorRect, List<ExposablePopupMenu.ItemData> buttonData, ExposablePopupMenu caller)
            {
                m_Data = buttonData;
                m_Caller = caller;
                GenericMenu menu = new GenericMenu();
                foreach (ExposablePopupMenu.ItemData data in m_Data)
                {
                    if (data.m_Enabled)
                    {
                        if (<>f__mg$cache0 == null)
                        {
                            <>f__mg$cache0 = new GenericMenu.MenuFunction2(ExposablePopupMenu.PopUpMenu.SelectionCallback);
ExposablePopupMenu.PopUpMenu