UnityEditor.EulerCurveCombinedRenderer.CalculateCurves C# (CSharp) Method

CalculateCurves() private method

private CalculateCurves ( float minTime, float maxTime ) : void
minTime float
maxTime float
return void
        private void CalculateCurves(float minTime, float maxTime)
        {
            this.points = new SortedDictionary<float, Vector3>();
            float[,] numArray = NormalCurveRenderer.CalculateRanges(minTime, maxTime, this.rangeStart, this.rangeEnd, this.preWrapMode, this.postWrapMode);
            for (int i = 0; i < numArray.GetLength(0); i++)
            {
                this.AddPoints(numArray[i, 0], numArray[i, 1]);
            }
        }