private void CalculateCurves(float minTime, float maxTime)
{
this.points = new SortedDictionary<float, Vector3>();
float[,] numArray = NormalCurveRenderer.CalculateRanges(minTime, maxTime, this.rangeStart, this.rangeEnd, this.preWrapMode, this.postWrapMode);
for (int i = 0; i < numArray.GetLength(0); i++)
{
this.AddPoints(numArray[i, 0], numArray[i, 1]);
}
}