public override void OnInteractivePreviewGUI(Rect r, GUIStyle background)
{
EditorWrapper previewEditor = this.previewEditor;
if (previewEditor != null)
{
previewEditor.OnInteractivePreviewGUI(r, background);
}
AssetStoreAsset firstAsset = AssetStoreAssetSelection.GetFirstAsset();
if (firstAsset != null && !firstAsset.HasLivePreview && !string.IsNullOrEmpty(firstAsset.dynamicPreviewURL))
{
GUIContent statusWheel = AssetStoreAssetInspector.StatusWheel;
r.y += (r.height - (float)statusWheel.image.height) / 2f;
r.x += (r.width - (float)statusWheel.image.width) / 2f;
GUI.Label(r, AssetStoreAssetInspector.StatusWheel);
base.Repaint();
}
}