UnityEditor.EditorCurveBinding.operator C# (CSharp) Method

operator() public static method

public static operator ( ) : bool
return bool
        public static bool operator ==(EditorCurveBinding lhs, EditorCurveBinding rhs)
        {
            if (((lhs.m_ClassID != 0) && (rhs.m_ClassID != 0)) && ((lhs.m_ClassID != rhs.m_ClassID) || (lhs.m_ScriptInstanceID != rhs.m_ScriptInstanceID)))
            {
                return false;
            }
            return ((((lhs.path == rhs.path) && (lhs.type == rhs.type)) && (lhs.propertyName == rhs.propertyName)) && (lhs.m_isPPtrCurve == rhs.m_isPPtrCurve));
        }