UnityEditor.DopeSheetEditorRectangleTool.DrawLabels C# (CSharp) Method

DrawLabels() private method

private DrawLabels ( ) : void
return void
        private void DrawLabels()
        {
            if (this.isDragging)
            {
                if (!Mathf.Approximately(this.selectionBounds.size.x, 0f))
                {
                    GUIContent content = new GUIContent(string.Format("{0}", this.m_DopeSheetEditor.FormatTime(this.selectionBounds.min.x, this.m_State.frameRate, this.m_State.timeFormat)));
                    GUIContent content2 = new GUIContent(string.Format("{0}", this.m_DopeSheetEditor.FormatTime(this.selectionBounds.max.x, this.m_State.frameRate, this.m_State.timeFormat)));
                    Vector2 vector4 = base.styles.dragLabel.CalcSize(content);
                    Vector2 vector5 = base.styles.dragLabel.CalcSize(content2);
                    EditorGUI.DoDropShadowLabel(new Rect(this.m_Layout.leftLabelAnchor.x - vector4.x, this.m_Layout.leftLabelAnchor.y, vector4.x, vector4.y), content, base.styles.dragLabel, 0.3f);
                    EditorGUI.DoDropShadowLabel(new Rect(this.m_Layout.rightLabelAnchor.x, this.m_Layout.rightLabelAnchor.y, vector5.x, vector5.y), content2, base.styles.dragLabel, 0.3f);
                }
                else
                {
                    GUIContent content3 = new GUIContent(string.Format("{0}", this.m_DopeSheetEditor.FormatTime(this.selectionBounds.center.x, this.m_State.frameRate, this.m_State.timeFormat)));
                    Vector2 vector7 = base.styles.dragLabel.CalcSize(content3);
                    EditorGUI.DoDropShadowLabel(new Rect(this.m_Layout.leftLabelAnchor.x, this.m_Layout.leftLabelAnchor.y, vector7.x, vector7.y), content3, base.styles.dragLabel, 0.3f);
                }
            }
        }