UnityEditor.DeleteWindowLayout.InitializePaths C# (CSharp) Method

InitializePaths() private method

private InitializePaths ( ) : void
return void
        private void InitializePaths()
        {
            string[] files = Directory.GetFiles(WindowLayout.layoutsPreferencesPath);
            ArrayList list = new ArrayList();
            foreach (string str in files)
            {
                if (Path.GetExtension(Path.GetFileName(str)) == ".wlt")
                {
                    list.Add(str);
                }
            }
            this.m_Paths = list.ToArray(typeof(string)) as string[];
        }