public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
{
if (property.propertyType == SerializedPropertyType.Float)
{
EditorGUI.DelayedFloatField(position, property, label);
}
else if (property.propertyType == SerializedPropertyType.Integer)
{
EditorGUI.DelayedIntField(position, property, label);
}
else if (property.propertyType == SerializedPropertyType.String)
{
EditorGUI.DelayedTextField(position, property, label);
}
else
{
EditorGUI.LabelField(position, label.text, "Use Delayed with float, int, or string.");
}
}
}