UnityEditor.DelayedDrawer.OnGUI C# (CSharp) Method

OnGUI() public method

public OnGUI ( Rect position, UnityEditor.SerializedProperty property, GUIContent label ) : void
position UnityEngine.Rect
property UnityEditor.SerializedProperty
label UnityEngine.GUIContent
return void
        public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
        {
            if (property.propertyType == SerializedPropertyType.Float)
            {
                EditorGUI.DelayedFloatField(position, property, label);
            }
            else if (property.propertyType == SerializedPropertyType.Integer)
            {
                EditorGUI.DelayedIntField(position, property, label);
            }
            else if (property.propertyType == SerializedPropertyType.String)
            {
                EditorGUI.DelayedTextField(position, property, label);
            }
            else
            {
                EditorGUI.LabelField(position, label.text, "Use Delayed with float, int, or string.");
            }
        }
    }
DelayedDrawer