UnityEditor.DDSImporterInspector.OnInspectorGUI C# (CSharp) Method

OnInspectorGUI() public method

public OnInspectorGUI ( ) : void
return void
        public override void OnInspectorGUI()
        {
            EditorGUI.BeginChangeCheck();
            SerializedProperty property = base.serializedObject.FindProperty("m_IsReadable");
            EditorGUI.showMixedValue = property.hasMultipleDifferentValues;
            bool flag = EditorGUILayout.Toggle("IsReadable", property.boolValue, new GUILayoutOption[0]);
            EditorGUI.showMixedValue = false;
            if (EditorGUI.EndChangeCheck())
            {
                property.boolValue = flag;
            }
            GUILayout.BeginHorizontal(new GUILayoutOption[0]);
            GUILayout.FlexibleSpace();
            base.ApplyRevertGUI();
            GUILayout.EndHorizontal();
        }
DDSImporterInspector