UnityEditor.CustomEditor.CustomEditor C# (CSharp) Method

CustomEditor() public method

public CustomEditor ( System inspectedType ) : System
inspectedType System
return System
        public CustomEditor(System.Type inspectedType)
        {
            if (inspectedType == null)
            {
                Debug.LogError("Failed to load CustomEditor inspected type");
            }
            this.m_InspectedType = inspectedType;
            this.m_EditorForChildClasses = false;
        }

Same methods

CustomEditor::CustomEditor ( System inspectedType, bool editorForChildClasses ) : System
CustomEditor