public override void OnInspectorGUI()
{
if (this.m_Images == null)
{
this.InitTexturesFromCubemap();
}
EditorGUIUtility.labelWidth = 50f;
Cubemap target = base.target as Cubemap;
if (target != null)
{
GUILayout.BeginVertical(new GUILayoutOption[0]);
GUILayout.BeginHorizontal(new GUILayoutOption[0]);
this.ShowFace("Right\n(+X)", CubemapFace.PositiveX);
this.ShowFace("Left\n(-X)", CubemapFace.NegativeX);
GUILayout.EndHorizontal();
GUILayout.BeginHorizontal(new GUILayoutOption[0]);
this.ShowFace("Top\n(+Y)", CubemapFace.PositiveY);
this.ShowFace("Bottom\n(-Y)", CubemapFace.NegativeY);
GUILayout.EndHorizontal();
GUILayout.BeginHorizontal(new GUILayoutOption[0]);
this.ShowFace("Front\n(+Z)", CubemapFace.PositiveZ);
this.ShowFace("Back\n(-Z)", CubemapFace.NegativeZ);
GUILayout.EndHorizontal();
GUILayout.EndVertical();
EditorGUIUtility.labelWidth = 0f;
EditorGUILayout.Space();
EditorGUI.BeginChangeCheck();
EditorGUILayout.HelpBox("Lowering face size is a destructive operation, you might need to re-assign the textures later to fix resolution issues. It's preferable to use Cubemap texture import type instead of Legacy Cubemap assets.", MessageType.Warning);
int gPUWidth = TextureUtil.GetGPUWidth(target);
gPUWidth = EditorGUILayout.IntPopup("Face size", gPUWidth, kSizes, kSizesValues, new GUILayoutOption[0]);
int mipmapCount = TextureUtil.GetMipmapCount(target);
bool useMipmap = EditorGUILayout.Toggle("MipMaps", mipmapCount > 1, new GUILayoutOption[0]);
bool linearSampled = TextureUtil.GetLinearSampled(target);
linearSampled = EditorGUILayout.Toggle("Linear", linearSampled, new GUILayoutOption[0]);
bool flag3 = TextureUtil.IsCubemapReadable(target);
flag3 = EditorGUILayout.Toggle("Readable", flag3, new GUILayoutOption[0]);
if (EditorGUI.EndChangeCheck())
{
if (TextureUtil.ReformatCubemap(ref target, gPUWidth, gPUWidth, target.format, useMipmap, linearSampled))
{
this.InitTexturesFromCubemap();
}
TextureUtil.MarkCubemapReadable(target, flag3);
target.Apply();
}
}
}