// If there is a currently active selection drag and drop move that originate from a shadow cubemap this call will remove the reference
// Public to be call by LookDevView
// Must be call before any insertion or modification of HDRI list
public void ResetShadowCubemap()
{
if (m_SelectedShadowCubemapOwnerInfo != null)
{
m_SelectedShadowCubemapOwnerInfo.SetCubemapShadowInfo(m_SelectedShadowCubemapOwnerInfo);
}
}