UnityEditor.CreateAssetUtility.EndNewAssetCreation C# (CSharp) Method

EndNewAssetCreation() public method

public EndNewAssetCreation ( string name ) : void
name string
return void
        public void EndNewAssetCreation(string name)
        {
            string pathName = this.folder + "/" + name + this.extension;
            EndNameEditAction endAction = this.m_EndAction;
            int instanceID = this.m_InstanceID;
            string resourceFile = this.m_ResourceFile;
            this.Clear();
            ProjectWindowUtil.EndNameEditAction(endAction, instanceID, pathName, resourceFile);
        }