UnityEditor.ColliderUtil.INTERNAL_CALL_CalculateCapsuleTransform C# (CSharp) Method

INTERNAL_CALL_CalculateCapsuleTransform() private method

private INTERNAL_CALL_CalculateCapsuleTransform ( CapsuleCollider cc, Matrix4x4 &value ) : void
cc UnityEngine.CapsuleCollider
value UnityEngine.Matrix4x4
return void
        private static extern void INTERNAL_CALL_CalculateCapsuleTransform(CapsuleCollider cc, out Matrix4x4 value);
        [MethodImpl(MethodImplOptions.InternalCall)]

Usage Example

示例#1
0
        public static Matrix4x4 CalculateCapsuleTransform(CapsuleCollider cc)
        {
            Matrix4x4 matrix4x4;

            ColliderUtil.INTERNAL_CALL_CalculateCapsuleTransform(cc, out matrix4x4);
            return(matrix4x4);
        }