UnityEditor.ClampVelocityModuleUI.Init C# (CSharp) Method

Init() protected method

protected Init ( ) : void
return void
        protected override void Init()
        {
            if (this.m_X == null)
            {
                if (s_Texts == null)
                {
                    s_Texts = new Texts();
                }
                this.m_X = new SerializedMinMaxCurve(this, s_Texts.x, "x");
                this.m_Y = new SerializedMinMaxCurve(this, s_Texts.y, "y");
                this.m_Z = new SerializedMinMaxCurve(this, s_Texts.z, "z");
                this.m_Magnitude = new SerializedMinMaxCurve(this, s_Texts.magnitude, "magnitude");
                this.m_SeparateAxes = base.GetProperty("separateAxis");
                this.m_InWorldSpace = base.GetProperty("inWorldSpace");
                this.m_Dampen = base.GetProperty("dampen");
            }
        }