UnityEditor.CapsuleColliderEditor.OnEnable C# (CSharp) Method

OnEnable() public method

public OnEnable ( ) : void
return void
        public override void OnEnable()
        {
            base.OnEnable();
            this.m_Center = base.serializedObject.FindProperty("m_Center");
            this.m_Radius = base.serializedObject.FindProperty("m_Radius");
            this.m_Height = base.serializedObject.FindProperty("m_Height");
            this.m_Direction = base.serializedObject.FindProperty("m_Direction");
            this.m_HandleControlID = -1;
        }