UnityEditor.Brush.GetStrengthInt C# (CSharp) Method

GetStrengthInt() public method

public GetStrengthInt ( int ix, int iy ) : float
ix int
iy int
return float
        public float GetStrengthInt(int ix, int iy)
        {
            ix = Mathf.Clamp(ix, 0, this.m_Size - 1);
            iy = Mathf.Clamp(iy, 0, this.m_Size - 1);
            return this.m_Strength[(iy * this.m_Size) + ix];
        }