UnityEditor.BoxColliderEditor.OnSceneGUI C# (CSharp) Method

OnSceneGUI() public method

public OnSceneGUI ( ) : void
return void
        public void OnSceneGUI()
        {
            if (base.editingCollider)
            {
                BoxCollider target = (BoxCollider) base.target;
                Vector3 center = target.center;
                Vector3 size = target.size;
                Color color = Handles.s_ColliderHandleColor;
                if (!target.enabled)
                {
                    color = Handles.s_ColliderHandleColorDisabled;
                }
                if (this.m_BoxEditor.OnSceneGUI(target.transform, color, ref center, ref size))
                {
                    Undo.RecordObject(target, "Modify Box Collider");
                    target.center = center;
                    target.size = size;
                }
            }
        }
    }