public void OnSceneGUI()
{
if (base.editingCollider)
{
BoxCollider target = (BoxCollider) base.target;
Vector3 center = target.center;
Vector3 size = target.size;
Color color = Handles.s_ColliderHandleColor;
if (!target.enabled)
{
color = Handles.s_ColliderHandleColorDisabled;
}
if (this.m_BoxEditor.OnSceneGUI(target.transform, color, ref center, ref size))
{
Undo.RecordObject(target, "Modify Box Collider");
target.center = center;
target.size = size;
}
}
}
}