UnityEditor.BoxCollider2DEditor.OnSceneGUI C# (CSharp) Method

OnSceneGUI() public method

public OnSceneGUI ( ) : void
return void
        public void OnSceneGUI()
        {
            if (base.editingCollider)
            {
                BoxCollider2D target = (BoxCollider2D) base.target;
                Vector3 offset = (Vector3) target.offset;
                Vector3 size = (Vector3) target.size;
                if (this.m_BoxEditor.OnSceneGUI(target.transform, Handles.s_ColliderHandleColor, ref offset, ref size))
                {
                    Undo.RecordObject(target, "Modify collider");
                    target.offset = offset;
                    target.size = size;
                }
            }
        }
    }