UnityEditor.BillboardRendererInspector.OnEnable C# (CSharp) Method

OnEnable() public method

public OnEnable ( ) : void
return void
        public override void OnEnable()
        {
            base.OnEnable();
            base.InitializeProbeFields();
            List<string> list = new List<string>();
            string[] collection = new string[] { "m_Materials", "m_LightmapParameters" };
            list.AddRange(collection);
            list.AddRange(RendererEditorBase.Probes.GetFieldsStringArray());
            this.m_ExcludedProperties = list.ToArray();
        }
BillboardRendererInspector