UnityEditor.BillboardAssetInspector.OnInspectorGUI C# (CSharp) Method

OnInspectorGUI() public method

public OnInspectorGUI ( ) : void
return void
        public override void OnInspectorGUI()
        {
            base.serializedObject.Update();
            EditorGUILayout.PropertyField(this.m_Width, Styles.m_Width, new GUILayoutOption[0]);
            EditorGUILayout.PropertyField(this.m_Height, Styles.m_Height, new GUILayoutOption[0]);
            EditorGUILayout.PropertyField(this.m_Bottom, Styles.m_Bottom, new GUILayoutOption[0]);
            GUILayout.Space(10f);
            EditorGUI.BeginDisabledGroup(true);
            EditorGUILayout.PropertyField(this.m_ImageCount, Styles.m_ImageCount, new GUILayoutOption[0]);
            EditorGUILayout.PropertyField(this.m_VertexCount, Styles.m_VertexCount, new GUILayoutOption[0]);
            EditorGUILayout.PropertyField(this.m_IndexCount, Styles.m_IndexCount, new GUILayoutOption[0]);
            EditorGUI.EndDisabledGroup();
            GUILayout.Space(10f);
            EditorGUILayout.PropertyField(this.m_Material, Styles.m_Material, new GUILayoutOption[0]);
            base.serializedObject.ApplyModifiedProperties();
        }