UnityEditor.AvatarControl.Styles.Styles C# (CSharp) Method

Styles() public method

public Styles ( ) : System
return System
            public Styles()
            {
                GUIContent[] contentArray2 = new GUIContent[4, 9];
                contentArray2[0, 1] = EditorGUIUtility.IconContent("AvatarInspector/Torso");
                contentArray2[0, 2] = EditorGUIUtility.IconContent("AvatarInspector/Head");
                contentArray2[0, 3] = EditorGUIUtility.IconContent("AvatarInspector/LeftArm");
                contentArray2[0, 4] = EditorGUIUtility.IconContent("AvatarInspector/LeftFingers");
                contentArray2[0, 5] = EditorGUIUtility.IconContent("AvatarInspector/RightArm");
                contentArray2[0, 6] = EditorGUIUtility.IconContent("AvatarInspector/RightFingers");
                contentArray2[0, 7] = EditorGUIUtility.IconContent("AvatarInspector/LeftLeg");
                contentArray2[0, 8] = EditorGUIUtility.IconContent("AvatarInspector/RightLeg");
                contentArray2[1, 2] = EditorGUIUtility.IconContent("AvatarInspector/HeadZoom");
                contentArray2[2, 4] = EditorGUIUtility.IconContent("AvatarInspector/LeftHandZoom");
                contentArray2[3, 6] = EditorGUIUtility.IconContent("AvatarInspector/RightHandZoom");
                this.BodyPart = contentArray2;
                this.ButtonSize = GUILayout.MaxWidth(120f);
            }
        }
AvatarControl.Styles