UnityEditor.AudioReverbZoneEditor.OnInspectorGUI C# (CSharp) Method

OnInspectorGUI() public method

public OnInspectorGUI ( ) : void
return void
        public override void OnInspectorGUI()
        {
            base.serializedObject.Update();
            EditorGUILayout.PropertyField(this.m_MinDistance, new GUILayoutOption[0]);
            EditorGUILayout.PropertyField(this.m_MaxDistance, new GUILayoutOption[0]);
            EditorGUILayout.Space();
            EditorGUI.BeginChangeCheck();
            EditorGUILayout.PropertyField(this.m_ReverbPreset, new GUILayoutOption[0]);
            if (EditorGUI.EndChangeCheck())
            {
                base.serializedObject.SetIsDifferentCacheDirty();
            }
            using (new EditorGUI.DisabledScope((this.m_ReverbPreset.enumValueIndex != 0x1b) || this.m_ReverbPreset.hasMultipleDifferentValues))
            {
                EditorGUILayout.IntSlider(this.m_Room, -10000, 0, new GUILayoutOption[0]);
                EditorGUILayout.IntSlider(this.m_RoomHF, -10000, 0, new GUILayoutOption[0]);
                EditorGUILayout.IntSlider(this.m_RoomLF, -10000, 0, new GUILayoutOption[0]);
                EditorGUILayout.Slider(this.m_DecayTime, 0.1f, 20f, new GUILayoutOption[0]);
                EditorGUILayout.Slider(this.m_DecayHFRatio, 0.1f, 2f, new GUILayoutOption[0]);
                EditorGUILayout.IntSlider(this.m_Reflections, -10000, 0x3e8, new GUILayoutOption[0]);
                EditorGUILayout.Slider(this.m_ReflectionsDelay, 0f, 0.3f, new GUILayoutOption[0]);
                EditorGUILayout.IntSlider(this.m_Reverb, -10000, 0x7d0, new GUILayoutOption[0]);
                EditorGUILayout.Slider(this.m_ReverbDelay, 0f, 0.1f, new GUILayoutOption[0]);
                EditorGUILayout.Slider(this.m_HFReference, 1000f, 20000f, new GUILayoutOption[0]);
                EditorGUILayout.Slider(this.m_LFReference, 20f, 1000f, new GUILayoutOption[0]);
                EditorGUILayout.Slider(this.m_RoomRolloffFactor, 0f, 10f, new GUILayoutOption[0]);
                EditorGUILayout.Slider(this.m_Diffusion, 0f, 100f, new GUILayoutOption[0]);
                EditorGUILayout.Slider(this.m_Density, 0f, 100f, new GUILayoutOption[0]);
            }
            base.serializedObject.ApplyModifiedProperties();
        }