UnityEditor.AudioReverbFilterEditor.OnEnable C# (CSharp) Method

OnEnable() private method

private OnEnable ( ) : void
return void
        private void OnEnable()
        {
            this.m_ReverbPreset = base.serializedObject.FindProperty("m_ReverbPreset");
            this.m_DryLevel = base.serializedObject.FindProperty("m_DryLevel");
            this.m_Room = base.serializedObject.FindProperty("m_Room");
            this.m_RoomHF = base.serializedObject.FindProperty("m_RoomHF");
            this.m_RoomLF = base.serializedObject.FindProperty("m_RoomLF");
            this.m_DecayTime = base.serializedObject.FindProperty("m_DecayTime");
            this.m_DecayHFRatio = base.serializedObject.FindProperty("m_DecayHFRatio");
            this.m_ReflectionsLevel = base.serializedObject.FindProperty("m_ReflectionsLevel");
            this.m_ReflectionsDelay = base.serializedObject.FindProperty("m_ReflectionsDelay");
            this.m_ReverbLevel = base.serializedObject.FindProperty("m_ReverbLevel");
            this.m_ReverbDelay = base.serializedObject.FindProperty("m_ReverbDelay");
            this.m_HFReference = base.serializedObject.FindProperty("m_HFReference");
            this.m_LFReference = base.serializedObject.FindProperty("m_LFReference");
            this.m_Diffusion = base.serializedObject.FindProperty("m_Diffusion");
            this.m_Density = base.serializedObject.FindProperty("m_Density");
        }
AudioReverbFilterEditor