UnityEditor.AudioMixersTreeView.HandleObjectSelectorResult C# (CSharp) Method

HandleObjectSelectorResult() private method

private HandleObjectSelectorResult ( ) : void
return void
        private void HandleObjectSelectorResult()
        {
            Event current = Event.current;
            if (current.type == EventType.ExecuteCommand)
            {
                string commandName = current.commandName;
                if ((commandName == "ObjectSelectorUpdated") && (ObjectSelector.get.objectSelectorID == 0x4bc))
                {
                    if ((this.m_DraggedMixers == null) || (this.m_DraggedMixers.Count == 0))
                    {
                        Debug.LogError("Unexpected invalid mixer list used for dragging");
                    }
                    Object currentObject = ObjectSelector.GetCurrentObject();
                    AudioMixerGroup group = (currentObject == null) ? null : (currentObject as AudioMixerGroup);
                    Undo.RecordObjects(this.m_DraggedMixers.ToArray(), "Set output group for mixer" + ((this.m_DraggedMixers.Count <= 1) ? "" : "s"));
                    foreach (AudioMixerController controller in this.m_DraggedMixers)
                    {
                        if (controller != null)
                        {
                            controller.outputAudioMixerGroup = group;
                        }
                        else
                        {
                            Debug.LogError("invalid mixer: is null");
                        }
                    }
                    GUI.changed = true;
                    current.Use();
                    this.ReloadTree();
                    if (<>f__am$cache1 == null)
                    {
                        <>f__am$cache1 = new Func<AudioMixerController, int>(null, (IntPtr) <HandleObjectSelectorResult>m__1);