private void RefreshCachedChannelStripSelection()
{
UnityEngine.Object[] filtered = Selection.GetFiltered(typeof(AudioMixerGroupController), UnityEditor.SelectionMode.Deep);
this.ChannelStripSelection = new List<AudioMixerGroupController>();
foreach (AudioMixerGroupController controller in this.m_Controller.GetAllAudioGroupsSlow())
{
if (filtered.Contains<UnityEngine.Object>(controller))
{
this.ChannelStripSelection.Add(controller);
}
}
}