UnityEditor.AudioMixerSelection.RefreshCachedChannelStripSelection C# (CSharp) Method

RefreshCachedChannelStripSelection() private method

private RefreshCachedChannelStripSelection ( ) : void
return void
        private void RefreshCachedChannelStripSelection()
        {
            UnityEngine.Object[] filtered = Selection.GetFiltered(typeof(AudioMixerGroupController), UnityEditor.SelectionMode.Deep);
            this.ChannelStripSelection = new List<AudioMixerGroupController>();
            foreach (AudioMixerGroupController controller in this.m_Controller.GetAllAudioGroupsSlow())
            {
                if (filtered.Contains<UnityEngine.Object>(controller))
                {
                    this.ChannelStripSelection.Add(controller);
                }
            }
        }