UnityEditor.AudioMixerGroupViewList.CustomDrawElement C# (CSharp) Method

CustomDrawElement() public method

public CustomDrawElement ( Rect r, int index, bool isActive, bool isFocused ) : void
r UnityEngine.Rect
index int
isActive bool
isFocused bool
return void
        public void CustomDrawElement(Rect r, int index, bool isActive, bool isFocused)
        {
            Event current = Event.current;
            if (((current.type == EventType.MouseUp) && (current.button == 1)) && r.Contains(current.mousePosition))
            {
                ViewsContexttMenu.Show(r, index, this);
                current.Use();
            }
            bool isSelected = (index == this.m_ReorderableListWithRenameAndScrollView.list.index) && !this.m_ReorderableListWithRenameAndScrollView.IsRenamingIndex(index);
            this.m_ReorderableListWithRenameAndScrollView.DrawElementText(r, index, isActive, isSelected, isFocused);
        }