UnityEditor.AudioMixerGroupSelector.GroupTreeViewGUI.CalculateRowRects C# (CSharp) Method

CalculateRowRects() public method

public CalculateRowRects ( ) : void
return void
            public void CalculateRowRects()
            {
                float width = GUIClip.visibleRect.width;
                List<TreeViewItem> visibleRows = base.m_TreeView.data.GetVisibleRows();
                this.m_RowRects = new List<Rect>(visibleRows.Count);
                float y = 0f;
                for (int i = 0; i < visibleRows.Count; i++)
                {
                    bool flag = this.IsController(visibleRows[i]);
                    y += !flag ? 0f : 25f;
                    float height = base.k_LineHeight;
                    this.m_RowRects.Add(new Rect(0f, y, width, height));
                    y += height;
                }
            }