UnityEditor.AudioMixerDrawUtils.Styles.Styles C# (CSharp) Method

Styles() public method

public Styles ( ) : System
return System
            public Styles()
            {
                this.headerStyle.alignment = TextAnchor.MiddleLeft;
                Texture2D background = this.reorderableListLabel.hover.background;
                this.reorderableListLabel.normal.background = background;
                this.reorderableListLabel.active.background = background;
                this.reorderableListLabel.focused.background = background;
                this.reorderableListLabel.onNormal.background = background;
                this.reorderableListLabel.onHover.background = background;
                this.reorderableListLabel.onActive.background = background;
                this.reorderableListLabel.onFocused.background = background;
                int num = 0;
                this.reorderableListLabel.padding.right = num;
                this.reorderableListLabel.padding.left = num;
                this.reorderableListLabel.alignment = TextAnchor.MiddleLeft;
                this.scrollShadowTexture = EditorGUIUtility.FindTexture("ScrollShadow");
                this.channelStripHeaderStyle = new GUIStyle(EditorStyles.boldLabel);
                this.channelStripHeaderStyle.alignment = TextAnchor.MiddleLeft;
                this.channelStripHeaderStyle.fontSize = 11;
                this.channelStripHeaderStyle.fontStyle = FontStyle.Bold;
                this.channelStripHeaderStyle.wordWrap = false;
                this.channelStripHeaderStyle.clipping = TextClipping.Clip;
                this.channelStripHeaderStyle.padding = new RectOffset(4, 4, 4, 4);
                this.totalVULevel.alignment = TextAnchor.MiddleRight;
                this.totalVULevel.padding.right = 20;
                this.effectName.padding.left = 4;
                this.effectName.padding.top = 2;
                this.vuValue.padding.left = 4;
                this.vuValue.padding.right = 4;
                this.vuValue.padding.top = 0;
                this.vuValue.alignment = TextAnchor.MiddleRight;
                this.vuValue.clipping = TextClipping.Overflow;
                this.warningOverlay.alignment = TextAnchor.MiddleCenter;
                this.mixerHeader.fontStyle = FontStyle.Bold;
                this.mixerHeader.fontSize = 0x11;
                this.mixerHeader.margin = new RectOffset();
                this.mixerHeader.padding = new RectOffset();
                this.mixerHeader.alignment = TextAnchor.UpperLeft;
                if (EditorGUIUtility.isProSkin)
                {
                    this.mixerHeader.normal.textColor = new Color(0.7f, 0.7f, 0.7f, 1f);
                }
                else
                {
                    this.mixerHeader.normal.textColor = new Color(0.2f, 0.2f, 0.2f, 1f);
                }
            }
AudioMixerDrawUtils.Styles