UnityEditor.AudioManagerInspector.OnEnable C# (CSharp) Method

OnEnable() private method

private OnEnable ( ) : void
return void
        private void OnEnable()
        {
            this.m_Volume = base.serializedObject.FindProperty("m_Volume");
            this.m_RolloffScale = base.serializedObject.FindProperty("Rolloff Scale");
            this.m_DopplerFactor = base.serializedObject.FindProperty("Doppler Factor");
            this.m_DefaultSpeakerMode = base.serializedObject.FindProperty("Default Speaker Mode");
            this.m_SampleRate = base.serializedObject.FindProperty("m_SampleRate");
            this.m_DSPBufferSize = base.serializedObject.FindProperty("m_DSPBufferSize");
            this.m_VirtualVoiceCount = base.serializedObject.FindProperty("m_VirtualVoiceCount");
            this.m_RealVoiceCount = base.serializedObject.FindProperty("m_RealVoiceCount");
            this.m_SpatializerPlugin = base.serializedObject.FindProperty("m_SpatializerPlugin");
            this.m_DisableAudio = base.serializedObject.FindProperty("m_DisableAudio");
        }