UnityEditor.AssetSaveDialog.RebuildLists C# (CSharp) Method

RebuildLists() private method

private RebuildLists ( bool selected ) : void
selected bool
return void
        private void RebuildLists(bool selected)
        {
            this.m_LV.totalRows = this.m_Assets.Count;
            this.m_SelectedItems = new bool[this.m_Assets.Count];
            this.m_Content = new List<GUIContent>(this.m_Assets.Count);
            for (int i = 0; i < this.m_Assets.Count; i++)
            {
                this.m_SelectedItems[i] = selected;
                this.m_Content.Add(GetContentForAsset(this.m_Assets[i]));
            }
        }