private void RebuildLists(bool selected)
{
this.m_LV.totalRows = this.m_Assets.Count;
this.m_SelectedItems = new bool[this.m_Assets.Count];
this.m_Content = new List<GUIContent>(this.m_Assets.Count);
for (int i = 0; i < this.m_Assets.Count; i++)
{
this.m_SelectedItems[i] = selected;
this.m_Content.Add(GetContentForAsset(this.m_Assets[i]));
}
}