UnityEditor.AppStatusBar.StatusChanged C# (CSharp) Method

StatusChanged() private method

private StatusChanged ( ) : void
return void
        public static void StatusChanged()
        {
            if (s_AppStatusBar != null)
            {
                s_AppStatusBar.Repaint();
            }
        }
    }

Usage Example

        private static void OnDebuggerAttached(bool debuggerAttached)
        {
            if (debuggerAttached)
            {
                if (CodeOptimization.Release == CompilationPipeline.codeOptimization)
                {
                    if (EditorUtility.scriptCompilationFailed)
                    {
                        EditorUtility.DisplayDialog(
                            "C# Debugger Attached",
                            "All compiler errors must be fixed before switching to debug mode.",
                            "Ok");
                        ManagedDebugger.Disconnect();
                    }
                    else
                    {
                        if (EditorUtility.DisplayDialog(
                                "C# Debugger Attached",
                                "Do you want to switch to debug mode to enable C# debugging?\nDebug mode reduces C# performance.\nSwitching to debug mode will recompile and reload all scripts.",
                                "Switch to debug mode",
                                "Cancel"))
                        {
                            ToggleDebugState(CompilationPipeline.codeOptimization);
                        }
                        else
                        {
                            ManagedDebugger.Disconnect();
                        }
                    }
                }
            }

            AppStatusBar.StatusChanged();
        }
All Usage Examples Of UnityEditor.AppStatusBar::StatusChanged