UnityEditor.AnimationClipStats.Combine C# (CSharp) Method

Combine() public method

public Combine ( AnimationClipStats other ) : void
other AnimationClipStats
return void
        public void Combine(AnimationClipStats other)
        {
            this.size += other.size;
            this.positionCurves += other.positionCurves;
            this.quaternionCurves += other.quaternionCurves;
            this.eulerCurves += other.eulerCurves;
            this.scaleCurves += other.scaleCurves;
            this.muscleCurves += other.muscleCurves;
            this.genericCurves += other.genericCurves;
            this.pptrCurves += other.pptrCurves;
            this.totalCurves += other.totalCurves;
            this.constantCurves += other.constantCurves;
            this.denseCurves += other.denseCurves;
            this.streamCurves += other.streamCurves;
        }
    }

Usage Example

 private string GetStatsText()
 {
     string str = string.Empty;
     if ((base.targets.Length == 1) && (this.target as Motion).isHumanMotion)
     {
         str = ((str + "Average Velocity: ") + this.m_Clip.averageSpeed.ToString("0.000") + "\nAverage Angular Y Speed: ") + (((this.m_Clip.averageAngularSpeed * 180f) / 3.141593f)).ToString("0.0") + " deg/s";
     }
     if (this.m_ClipInfo != null)
     {
         return str;
     }
     AnimationClipStats stats = new AnimationClipStats();
     stats.Reset();
     for (int i = 0; i < base.targets.Length; i++)
     {
         AnimationClip clip = base.targets[i] as AnimationClip;
         if (clip != null)
         {
             AnimationClipStats animationClipStats = AnimationUtility.GetAnimationClipStats(clip);
             stats.Combine(animationClipStats);
         }
     }
     if (str.Length != 0)
     {
         str = str + '\n';
     }
     float num2 = (((float) stats.constantCurves) / ((float) stats.totalCurves)) * 100f;
     float num3 = (((float) stats.denseCurves) / ((float) stats.totalCurves)) * 100f;
     float num4 = (((float) stats.streamCurves) / ((float) stats.totalCurves)) * 100f;
     object[] args = new object[] { stats.positionCurves, stats.rotationCurves, stats.scaleCurves, stats.muscleCurves, stats.genericCurves, stats.pptrCurves };
     object[] objArray2 = new object[] { stats.totalCurves, stats.constantCurves, num2.ToString("0.0"), stats.denseCurves, num3.ToString("0.0"), stats.streamCurves, num4.ToString("0.0") };
     return ((str + string.Format("Curves Pos: {0} Rot: {1} Scale: {2} Muscles: {3} Generic: {4} PPtr: {5}\n", args)) + string.Format("Curves Total: {0}, Constant: {1} ({2}%) Dense: {3} ({4}%) Stream: {5} ({6}%)\n", objArray2) + EditorUtility.FormatBytes(stats.size));
 }
All Usage Examples Of UnityEditor.AnimationClipStats::Combine
AnimationClipStats