public AnimationEvent[] GetEvents()
{
AnimationEvent[] eventArray = new AnimationEvent[this.GetEventCount()];
SerializedProperty property = this.Get("events");
if ((property != null) && property.isArray)
{
for (int i = 0; i < this.GetEventCount(); i++)
{
eventArray[i] = this.GetEvent(i);
}
}
return eventArray;
}